Posts Tagged ‘Republic Hall’
1) 2/28/13, 11:30PM, Republic Hall Elevator
2) The pulleys working to carry the elevator up and down, sounds like machinery that needs to be lubricated with oil
3) The door squeaking open, and the elevator sliding against the walls, the high-pitched “ding” that signifies that the intended floor has been reached
4) The air conditioner
5) The level of sound is very high, but there isn’t much activity. The sounds are almost all isolated. The “ding” will always happen before the door opens, never after or at the same time. The door will only open after I stop hearing the pulleys. The only sound that is constantly present is that of the air conditioner.
6) “Confined”
7) The squealing sound of the elevator sliding against the wall, that “ding”, and the always-present (always very loud) air conditioner.
Location: Republic Hall Kitchen
Sounds: Running water, dishes clanking, water turning on and off, dishes being placed in drying rack
1- 2/6/13-2:12AM-Republic Hall Room 208
2- Identify and list the sounds farthest away from you.
Elevator door opening. Music down the hallway. A sharp, loud “NOOOO!” and the sound of someone throwing something on the ground. Laughter (All male?).
3- Identify and list the sounds at a medium range from you.
Bathroom door slamming shut. Toilet flushing. Sink turning on and off. Bathroom door shut again. Our room’s HVAC unit humming.
4- Identify and list the sounds closest to you (You can include internal sounds if noticed or relevant).
Roommate’s video game (XCOM: Enemy Unknown), including sound of “pew-pew”s, what sound like military officials saying military things, suspenseful music, bagpipes, sounds of power tools and general construction sounds. My phone vibrating.
5- Describe the general sound level and amount of sound activity.
It’s very loud. Despite the hour of night, the whole floor is abuzz and creating a never ending high volume environment.
6- Assign a one word description to the “sound environment”.
“Battle”
7- Select and list 3 sounds which are essential to the sound environment. Note: you need to try and figure out what sounds make up this environment and which of those sounds need to be there for the feeling of the environment to stay intact.
The video game being played, the HVAC humming, and the music being played down the hallway